
Fleshpound cannot evade a grenades once enraged.(PvP) Rally boost: players do x1.2 more damage.Fleshpound cannot teleport nor get frustrated.Consider aiming for their heads when they're running towards you, as firing at the arm grinders will deal only 20% of the weapon damage. When enraged, Fleshpounds uses their arm grinders as a shield, making it harder for the players to aim for their glowing chest plates. This value is 0.87 on Normal and 1.05 on Hell On Earth.įor comparison, by default a healthy player character with the minimal weight walks at speed of 383 units/s, and sprints at speed of 460 units/s.įleshpounds boast an impressive array of resistances, and are only weak to Explosive damage.įleshpounds are resistant to every type of ballistic weaponry, though more vulnerable to some.įleshpounds have 2 weak spots, which are the head and the glowing plate on their chest. Movement speed is randomized within ± 10% range and further modified by a multiplier based on difficulty. Once enraged, Fleshpounds will not stop raging until they successfully land an attack on a player, or 30 seconds after they have lost sight of players. After a Fleshpound has taken 276 points of damage. After a Fleshpound has a player in his line of sight for 10-14 seconds Getting hit by a Fleshpound while it is docile will NOT reset this timer.

Fleshpounds have specific conditions that have to be met before they enrage:

For kill reward calculations read Dosh Mechanics.įleshpounds have their base health value scaled accordingly to the number of players in the game.
